How doll upgrades work
Dolls are the game's Collection Items. They range from level 0 to 15. Each upgrade attempt uses 10 Maintenance Kits of one color.
| Maintenance Kit | EXP gained |
|---|
| Blue | 200 |
| Purple | 500 |
| Gold | 1,000 |
An R doll needs 1,000 EXP per level. An SR doll needs 3,000.
Each attempt can trigger Super Success, which jumps the doll to level 5, 10, or 15. The chance depends on the kit color, doll rarity, and current level. Without Super Success, the doll keeps the EXP gained.
EXP carries over between normal levels. Any extra EXP is lost when the doll reaches level 5, 10, or 15. For example, an R doll at level 4 with 800 EXP will reach level 5 with 0 EXP after gaining 400 EXP.
At level 15, an R doll can be changed into an SR doll using one SR doll item. The new SR doll starts at level 5.
How to use the planner
Follow the actions from left to right. After a Super Success, move to the row for the doll's new level. Kit totals are averages, but every action uses 10 kits.
Planning goals
Fastest minimizes the days to finish all entered dolls. Balanced and Efficient both minimize max(used/dailyIncome) across Blue, Purple and Gold kits.
If Fastest finishes on day F, Balanced's deadline is F for F ≤ 1; otherwise it is ceil(43F/40). Efficient's deadline is max(F + 1, ceil(23F/20)). When F is 0, Fastest uses Balanced's objective with a day 0 deadline. A plan may finish before its deadline.
Equal scores favor less total income-normalized kit use, then fewer strategies. The overview shows the selected plan's actual completion day.
Super Success rates
A 100% chance reaches the next breakpoint (level 5, 10, or 15).
| Doll level | Blue on R | Purple on R | Gold on R | Blue on SR | Purple on SR | Gold on SR |
|---|
| 0 | 17.6% | 55% | 100% | 3.6% | 11% | 25% |
| 1 | 20.8% | 65% | 100% | 5.9% | 19.8% | 40% |
| 2 | 24% | 75% | 100% | 7.8% | 28.7% | 55% |
| 3 | 27.2% | 85% | 100% | 11.3% | 41.3% | 75% |
| 4 | 40% | 100% | 100% | 15% | 55% | 100% |
| 5 | 16% | 50% | 100% | 2.2% | 8% | 20% |
| 6 | 19.2% | 60% | 100% | 3.3% | 12% | 30% |
| 7 | 22.4% | 70% | 100% | 4.9% | 18% | 45% |
| 8 | 27.2% | 85% | 100% | 7.6% | 28% | 70% |
| 9 | 40% | 100% | 100% | 12.5% | 50% | 100% |
| 10 | 14.4% | 45% | 100% | 1.2% | 5.4% | 15% |
| 11 | 17.6% | 55% | 100% | 2.2% | 9.9% | 27.5% |
| 12 | 22.4% | 70% | 100% | 3.1% | 14.4% | 40% |
| 13 | 27.2% | 85% | 100% | 4.7% | 21.6% | 60% |
| 14 | 40% | 100% | 100% | 10% | 45% | 100% |
Doll stats by level
| Doll | HP | ATK | DEF | DEF Up | Damage Taken Down | Cover HP Up |
|---|
| R 0 | 19,400 | 638 | 128 | — | — | — |
| R 5 | 48,700 | 1,577 | 328 | — | — | — |
| R 10 | 91,350 | 2,943 | 620 | — | — | — |
| R 15 | 147,250 | 4,736 | 1,002 | — | — | — |
| SR 0 | 94,000 | 3,029 | 638 | +30% | -10% | +12% |
| SR 5 | 149,950 | 4,821 | 1,020 | +32% | -12% | +18% |
| SR 10 | 219,200 | 7,041 | 1,494 | +35% | -14% | +24% |
| SR 15 | 301,800 | 9,688 | 2,058 | +37% | -17% | +30% |
Bonus by weapon type
| Weapon | Doll bonus | R, level 0 to 15 | SR, level 0 to 15 |
|---|
| SG | Normal attack damage multiplier | 1.57% to 6.3% | 4.74% to 9.47% |
| SMG | Normal attack damage multiplier | 1.57% to 6.3% | 4.74% to 9.47% |
| RL | Charge damage multiplier | 1.58% to 6.31% | 4.73% to 9.46% |
| SR | Charge damage multiplier | 1.58% to 6.31% | 4.73% to 9.46% |
| AR | Core damage | 5.67% to 12.49% | 10.22% to 17.04% |
| MG | Max ammo | 1.56% to 6.32% | 4.74% to 9.5% |
Where Maintenance Kits come from
Each row gives its normal payout and a 30-day equivalent. Dispatch and box amounts will vary.
| Source | Timing | Normal payout | 30-day average |
|---|
| Blue | Purple | Gold | Blue | Purple | Gold |
|---|
| Dispatch | Each day | 8.22 | 1.67 | 0.54 | 246.48 | 49.96 | 16.07 |
| Weekly Missions | Each weekly reset | 10 | 10 | 0 | 42.86 | 42.86 | 0 |
| Recycling Shop | Each weekly reset | 35 | 4 | 2 | 150 | 17.14 | 8.57 |
| Solo Raid | One complete raid | 276.4 | 30.4 | 13.6 | 276.4 | 30.4 | 13.6 |
| Total | Every 30 days | — | — | — | 715.74 | 140.36 | 38.24 |
|---|
Dispatch assumes 4 Collection Item slots a day with no gem rerolls. Weekly Missions give 10 Blue and 10 Purple kits. Recycling Shop assumes all five weekly kit purchases (10 Maintenance Kit Boxes II).
One complete Solo Raid gives 21 Normal entries. Clear stages I through VI once, then use all 15 remaining entries on stage VII. This gives 16 Maintenance Kit Boxes and 68 Maintenance Kit Boxes II.