Dispatch

Reward probabilities and reroll strategies for Normal Dispatch.

Reward pool

Each of the 10 dispatch slots rolls one reward from this pool. A reward’s chance per slot is its pool entries multiplied by its star tier’s per-entry rate; the pool sums to exactly 100%. Box amounts are hours.

StarsRewardAmountPool entriesTier rateChance per slot
★★Gems1595/700 (0.71%)45/700 (6.43%)
★★★Gems2073/700 (0.43%)21/700 (3.00%)
★★★★Gems25710/700 (1.43%)70/700 (10.00%)
★★★★★Gems3074/700 (0.57%)28/700 (4.00%)
★★★Core Dust Box (hrs)243/700 (0.43%)12/700 (1.71%)
★★★★Core Dust Box (hrs)2410/700 (1.43%)40/700 (5.71%)
★★★★★Core Dust Box (hrs)344/700 (0.57%)16/700 (2.29%)
★★★Credit Box (hrs)273/700 (0.43%)21/700 (3.00%)
★★★★Credit Box (hrs)2710/700 (1.43%)70/700 (10.00%)
★★★★★Credit Box (hrs)374/700 (0.57%)28/700 (4.00%)
★★R Bond Ticket235/700 (0.71%)15/700 (2.14%)
★★★R Bond Ticket333/700 (0.43%)9/700 (1.29%)
★★★★SR Bond Ticket2310/700 (1.43%)30/700 (4.29%)
★★★★★SR Bond Ticket334/700 (0.57%)12/700 (1.71%)
★★R Boost Module1095/700 (0.71%)45/700 (6.43%)
★★★R Boost Module15123/700 (0.43%)36/700 (5.14%)
★★★★SR Boost Module21210/700 (1.43%)120/700 (17.14%)
★★★★★SR Boost Module3124/700 (0.57%)48/700 (6.86%)
★★★Purple Mold123/700 (0.43%)6/700 (0.86%)
★★★★Purple Mold2210/700 (1.43%)20/700 (2.86%)
★★★★★Purple Mold214/700 (0.57%)4/700 (0.57%)
★★★★★Gold Mold114/700 (0.57%)4/700 (0.57%)

Strategies

Each strategy locks (dispatches) Core Dust and some number of gem slots, then rerolls while at least that many slots remain open. The list is a frontier. For each level of gems used, it keeps only the strategy that earns the most Core Dust. All figures are per day.

Lock ruleReroll atDust (hrs)Net gemsGems usedHrs / gem
CD + all gemsnever2.17+53±0free
CD + all gems10 open2.21+53±046.046
CD + all gems9 open2.39+52±012.294
CD + all gems8 open2.77+51-21.434
CD + all gems7 open3.30+46-60.512
CD + all gems6 open3.85+38-140.270
CD + all gems5 open4.39+26-260.168
CD + 5 gems5 open4.67+13-400.117
CD + all gems4 open4.93+9-440.112
CD + 6 gems4 open5.13-4-560.091
CD + all gems3 open5.47-20-720.076
CD + 7 gems3 open5.61-31-840.067
CD + 4 gems5 open5.63-35-870.064
CD + 5 gems4 open5.89-50-1030.057
CD + all gems2 open6.01-69-1210.050
CD + 6 gems3 open6.21-78-1310.047
CD + 1 gem7 open7.38-100-1530.048
CD only8 open7.48-101-1530.049
CD + 5 gems3 open7.48-169-2220.034
CD only7 open9.60-176-2290.042
CD only6 open11.73-263-3160.037
CD only5 open13.85-367-4190.033
CD only4 open15.98-494-5470.029
CD only3 open18.10-663-7160.025
CD only2 open20.23-913-9660.021
CD only1 open22.35-1,408-1,4610.015

“Reroll at N open” = keep rerolling while N or more slots are still un-dispatched. Net gems = gems collected minus reroll costs. Gems used = how that compares to the never-reroll baseline (negative means you end the day with fewer gems than if you never rerolled). Hrs / gem divides dust by gems used, so it is the whole strategy’s average. The step from one row to the next can rate far worse than that average, and below “8 open” each step already adds dust at under event entries’ 0.200 hrs per gem.

Guide

How Dispatch works

Dispatch is on the Bulletin Board in your Outpost. Each mission has a star tier (2★ to 5★) and a reward from the pool above. You assign Nikkes to a mission to dispatch it, wait out the timer, and press collect. Finished rewards wait for you and never expire. The daily reset brings a fresh set of missions. Empty slots fill right away, slots still holding an uncollected reward keep it, and the rest of the new set waits in a queue until you collect and make room. Which Nikkes you send doesn’t change the reward, so for Core Dust purposes dispatching is just claiming the slot.

Normal vs Special Dispatch

This page only covers the 10 regular Normal Dispatch missions that roll the reward pool above. Up to five special dispatches also appear: four pay doll materials, and one permanent Favorite Item mission fills the fifth slot. They have a blue or gold heart in the upper left and pay maintenance kits, maintenance boxes, or mileage boxes. Ignore them when counting open slots for a reroll rule because this page’s math covers only normal missions.

Unlocking all 10 slots

A fresh account doesn’t start with the full board. Extra dispatch slots come from Infrastructure Core upgrades, which level up as you clear Challenge Missions. Tactics Academy lessons raise the dispatch level range instead (I have no clue what this means by the way). The special dispatches unlock through their own Tactics Academy courses. A fully developed board runs 15 missions a day. Every table on this page assumes all 10 normal slots, so if your board shows fewer, keep leveling your Infrastructure Core.

Rerolling and locking

The refresh button rerolls the board for a flat 50 gems per press. You can press it as many times as you want. It only rerolls missions you haven’t dispatched yet, and a dispatched mission keeps its reward. Dispatch the missions worth keeping, which is what locking means on this page, then reroll the rest for another chance at Core Dust boxes. There’s no way to reroll a single slot; every open slot rerolls together.

Going after Core Dust or gems has a cost beyond the reroll fee. Every slot you reroll gives up whatever it was holding, so credit boxes, bond tickets, boost modules, and molds get rolled away too. If you want any of those, dispatch them before you press the button. The strategy table assumes you never do, because Core Dust is the main bottleneck for most players.

Special dispatches get rerolled too

The reroll button does not care which board a mission comes from. Every un-dispatched special dispatch rerolls along with the normal ones, so check the special missions before you press it. Lock special rewards at 4★ and higher, and let everything below that reroll. Every maintenance kit and box at 4★ or higher is worth more than an average reroll of the slot. Do not lock mileage boxes; even the 5★ version is worth less than an average reroll.

Running a strategy

For “CD + all gems, reroll at 4 open,” dispatch every Core Dust box and gem reward after reset, then count the open normal slots. If 4 or more remain, reroll, dispatch any new Core Dust and gems, and count again. Once fewer than 4 remain, dispatch everything left. A “CD only” strategy follows the same process without keeping gem rewards, trading them for more chances at Core Dust.

Locking gems keeps rerolling cheap. Every gem reward you lock is collected, and a no-reroll day already collects 52.64 gems on average, so that income refunds most of your reroll costs. Rerolling gems away instead earns the most Core Dust per day but costs far more. The bottom rows of the strategy table earn about triple the dust of the free baseline and use close to a thousand gems a day.

Where the numbers come from

The reward pool was recorded from the game. Every strategy figure is an expected value computed directly from that pool, so it has no simulation sampling error. Gems used takes your reroll spending, subtracts the extra gem rewards the rerolls produce, and compares the result to a never-reroll day.